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In 1150AD, the continent of Eitador is divided into two powerful nations. In the south lies Estrella, a very proud and powerful kingdom that has existed since ancient times. In the north lies Razenova, an enormous confederation of various former warlords that spans many different landscapes and cultures. You are from the latter territory. It is a land full of vicious infighting, where leaders are united only by their fierce desire to remain independent from Estrella and stop new monarchs from rising up.
While your life could have played out dull and dirty as a nameless peasant in some backwater desert village, you were lucky. A strange twist of fate has meant that you have very suddenly fallen into possession of a sizable town and all of the surrounding land. You were never really prepared to be a leader of any kind, and it's a daunting task, but you’re going to have to figure it out very quickly. The strength of your personality and your ability to rule will determine how far your ambition can go in achieving your goals, whatever they may be.
Without a king leaning over your shoulder, your fiefdom really is yours. You decide how to style yourself, what gets built, who does what, and how your land changes. Maybe you’ll let it flourish into a cultured and beautiful city that rivals those of Estrella. Maybe you’ll embrace the warlord roots of Razenova and seek to expand, fighting your way towards the creation of a new empire. Maybe you’ll live in the utmost height of personal luxury while your lands dry up and die. These are your choices to make.


'Medieval European Village' by Klaus Pillon


Background



How exactly did this happen? There must be some kind of story behind it.
Choose one.


Inheritance

A recently deceased relative of yours was quite wealthy and powerful. They owned more land than they could properly manage, and this was a town that they purchased and never made much of. After family feuds and some political backstabbing, it was passed on to you.

Dice Game

While gambling somewhere in Razenova, a local lord made some very bad decisions in a dice game that you were playing together. They drunkenly put up the town as their wager and, much to your surprise, the outcome was actually honored when you won.

Warlord Infighting

One warlord got too big and too aggressive, perhaps even too cozy to Estrella, and so the others ganged up to crush them. You fought well in the ensuing battle, or at least pulled favors to get noticed, and were rewarded with the town when the territory was divided up.

Purchase

You are from a moderately successful family of merchants. One day, you decided to improve your status in the world by buying the fiefdom and its accompanying noble title from its previous owners. You’re not yet sure why the price was so affordable.

Location



Razenova has many different biomes with their own unique characteristics. Where is your new fiefdom?
Choose one.


The Northern Heartlands

This region is called Atrovia, and is home to the earliest tribes of the Razenovan Confederacy. It’s on the north of the continent and contains gorgeous green hills and steep coastal cliffs. Your fiefdom will be located inland and along a river. Though the soil is slightly rocky, it’s definitely still workable. Your village will also be benefitting from close trade links with some of Razenova’s most powerful cities, who are very densely concentrated here.

Learn more about this region in ‘The Shipworm of Vanma Reef’

The Wilderlands

Some would call this Eitador’s most beautiful region. There are huge snow-capped mountains, vast flowery meadows and forests, and glistening blue lakes. It’s not a terribly easy place to live, however. Your village will be in a mountain pass, the fields won’t lie flat, forcing terraced farming, and you will be fairly isolated aside from other very small settlements. On the bright side, it’s very peaceful, and no one would rationally attempt to wage war here as anything except a desperate last resort.

Learn more about this region in ‘The Mountain Dogs of The Wilderlands’

Veruva

Most of this region is a hostile and almost impassable desert. Your village sits on a river that passes through that desert, in a small but fertile pocket of land that is home mainly to olive groves and spice farms. You’ll be forced to expand along the length of the river, and subjected to the occasional sandstorm, but it’s still a place that could flourish. The river is long and dotted with other small settlements, as well as a number of interesting and ancient ruins. It flows east ~200km, then south towards Estrella.

Learn more about this region in ‘Veruvan Gold: On The Desharak Plant’

The Southern Plains

This is one of the southernmost regions of Razenova, captured from Estrella during a peasant revolt. Your town is a newish town, and it sits atop a hill, but the land surrounding it is very flat and fertile. Some might consider the lack of dynamic landscapes to be a bit boring, but it is at least comfortably liveable. Well, that’s until war breaks out again between Estrella and the Confederacy, in which case the fighting would most definitely come here at some point. There are many towns here, mostly of middling size.

Learn more about this region in ‘Blue Oat Stem’

Isle Nashir

You’ll be moving to a coastal town on a warm island that is located west of the continental mainland. The landscape is very pretty and dynamic with lots of tropical trees and nice beaches. The soil is fairly rocky, however, so fish may have to be a big part of the local diet. It’s an isolated location, and the forest and mountains in the center of the island are very difficult to cross by foot, so all trade and contact with other towns will require the use of boats. This comes with a small but vital docks area.

Learn more about this region in ‘The Ants of Nashir’

Karfor

This is a storied region near the center of a former theocracy that was swallowed up by Razenova. People follow ‘The Ascendancy’, which is a meditative and stoic religion. Although it mainly emphasizes non-violence, be warned, as they believe that allowing tyranny to persist is actually more violent than opposing it. The soil is tolerable, but it’s very hot and dry here, overshadowed by huge mountain peaks that hide a vast desert behind them but potentially have many precious metals inside.

Learn more about this region in ‘Karfori’s Pine’

North Avosnia

Two rivers merge into one in this hilly region covered in abandoned Estrellan forts. It’s a somewhat overlooked area as it’s not as beautiful as the land to its north or as fertile as the land to its south. You’ll be a little bit isolated, but it’s still by no means a bad place to settle, it just doesn’t excel in any particular way. It could be a very distant dream, but maybe this humble town will someday evolve into something much more awe-inspiring? At least it’s unlikely you’ll have many enemies clamoring for your land.

Learn more about this region in ‘The Drake Trade’

East Avosnia

This is another territory that was captured from Estrella, and its towns are old enough to still resemble it. There are many lavish half-timber buildings, and the region retains good trade links with the kingdom. You’ll want to avoid getting seen as being too friendly with it though, as the other lords of Razenova will be watching. The soil is of very good quality, and you’ll be very well-positioned for sea trade, but the peasantry tends to be quite work-shy as well as quite hostile towards the Confederacy.

Learn more about this region in ‘Edripe and Sarice’

First Priority



In preparation for your new role, you immediately go out and do some intensive study for one of the following. It’s up to you what you think is most important for you to learn immediately.
Choose one.